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Proposal for rule changes II

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Re: Proposal for rule changes II

Post by brza37 on Fri Jul 27, 2018 12:55 pm

@dwevans wrote:
@brza37 wrote:- Max 2 year contracts for players <80 OVR (prevents long contracts for low players with potential at the start)


What if a player has a career year - wins MVP etc etc. Is it realistic they would still be signed to a 2 year deal? Does performance count or only OVR?
I think that is a prime example why we should have a max 2 year contract. If he wins MVP but is still below 79 OVR his contract demands in-game will be really low so it wouldn't be fair to sign him to a long-term contract. As far as sim, if a player who performed well is low-balled he probably wouldn't sign a longer contract either.

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Re: Proposal for rule changes II

Post by Mattanite on Fri Jul 27, 2018 1:03 pm

So with the new progression system 1 SP is 1 OVR increase. The rate at which you earn SP is dependant on current OVR, age, scheme and dev. So if a 79OVR player is young enough and wins MVP, he will get multiple SPs to boost OVR and be eligible for 4+ years. If the 79OVR player is old and wins MVP they will get less SPs but then if offered a 2year deal it can be viewed as that team buying low expecting a drop off. It's much harder this year to get low OVR but high attribute players due to the new progression system.

@dwevans
CPU is already handicapped by just being the CPU. They don't have a resign limit and often muck up resigning players that a human coach doesn't so I'm fine leaving the semi-dumb Madden-bot alone to their business... They will also spend their SP based on when you set it in settings.

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Re: Proposal for rule changes II

Post by brza37 on Fri Jul 27, 2018 1:10 pm

@dwevans wrote:
@brza37 wrote:"Re-signings will not be allowed until Week 15 (this should stop people from saving Skill Points in order to sign guys to cheaper contracts and also makes it easier to keep track of as the transactions log for W15 still shows up in the offseason)"




The logic behind this may not work. The reason transactions are lost is because the transactions feed only has a limited number of slots. When practice squad players are signed this fills it up enormously and pushes earlier transactions out the bottom end of the feed. This may still happen at week 17 even if week 15 is the earliest signings are allowed.

Additionally this creates problems in the case of absences, CPU will not adhere to this rule and all that has to be done is re-signings streamed at week 15 for a record before all the chaos descends.

This is probably an unnecessary additional rule.
You might be right about the transaction log. This was more to make things easier for league members than the admins. I always stream re-signings periodically throughout the season and in Week 17 but multiple guys have said they re-signed an extra guy in the offseason stage because they looked at the transactions and thought they were still under the limit because an early signing disappeared from the log.

I still think its important from a skill point stashing perspective. Especially in light of your next comment.

@dwevans wrote:
@brza37 wrote:- Skill Point Hoarding/Stashing (another possibility we can vote on but not absolutely necessary)
Only 1 Skill Point progression per week to help prevent SP stashing for cheaper contracts and limit huge boosts for playoffs. So even if you earn 5 SP at the end of the regular season for Awards you can only spend 1 per week as long as you are in the playoffs. If your season is over you can spend the remaining SP. *Checks will only need to be made in weeks 15-17 and offseason re-signing period for resigned players and when teams are in playoffs.




This again can cause problems. In the current system, age only increases when you are eliminated from the playoffs or your season ends. When your age increases so does the cost for new traits. Maybe this will change in the new system, but limiting when these are spent will negatively affect worse teams.

Either you say they can be spent freely OR say they can only be spent once you are eliminated so it is the same for all.
Teams that don't make the playoffs are already negatively effected like this. So the only real difference is between playoff teams that make the Superbowl and those that are eliminated earlier. I think thats a fair trade-off and can only help close the gap between playoff and non-playoff teams. And it eliminates unrealistic 10 point jumps between W17 and Wild Card week.

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Re: Proposal for rule changes II

Post by dwevans on Fri Jul 27, 2018 1:16 pm

I accept that. It's a lot of police work tho. How will you manage that? I would suggest that you just ban it until after your season is over.

Then you must spend all SP before re-signing week.

There is the potential that some gems get released to FA without their SP spent and can be re-signed by the team that knew that for dirt cheap.
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Re: Proposal for rule changes II

Post by brza37 on Fri Jul 27, 2018 3:16 pm

Actually, if contract negotiations are the same as last year then SP stashing is irrelevant if we don't use a salary calculator. Last year the contract demands were set in Week 3 and didn't change even if the player was rated higher at the end of the regular season. The only problem that could occur then would be someone stashing SP before Week 3 but with just 6 weeks of training and 2 possible Player of the Week bumps there shouldn't be that much of a chance to stash SP anyway.

By the way @ParaAUT I like the idea of only enforcing the salary calculator for players rated 85 OVR or higher. That way it  makes things less complicated and has the potential to force the higher rated teams to spend more rather than possibly handicapping lower rated teams with a bunch of expiring contracts as well. We just need to make a snapshot of all players rated 85+ on DL in week 3 for salary calculator and 80+ for 4 year contracts.

Then we don't need to make people wait to re-sign players but they'll have to re-sign based on the rules at the snapshot.

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