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M19: New Rules
Page 1 of 1
M19: New Rules
Before we get started with Madden 19, we have modified a few rules and want to draw everyone's attention to the changes.
**NEW** G12. Game Helpers Off for top Players
Coaches who won 70% or more of their games in the previous Madden are not allowed to use the game helpers Ball Hawk and Heat Seeker. Coaches above that mark must stream from the user settings before each game to show that they are off. If they are not the home team they can turn their stream off once the game starts. In season 2 onwards, coaches who went to the playoffs the prior season must turn off Ball Hawk and Heat Seeker. Once the playoffs start all teams must turn off Ball Hawk and Heat Seeker and stream their settings prior to starting a game.
*MODIFIED** G15. In-Game Infractions
An in-game infraction (for example more than 2 hot routes or PA on 3rd and more than 5 yards) should be immediately PM'd to your opponent.
If the infraction resulted in a first down then the offender should punt the ball away immediately. You are not allowed to pin your opponent inside the 20 in this case.
If a TD was scored on the play in question the offender should allow his opponent to score as soon as possible. After the score is allowed the offender must also punt the ball away on first down, after the ensuing kick-off.
If no yards were gained and it was the first infraction then the offender may play on as he wishes.
Any subsequent infraction should result in a punt regardless if there was success.
**NEW** O1) Playing out 4th Down - If you are losing by 29 or more in the 4th quarter you cannot go for it on 4th if you are within your own 35
**MODIFIED** O8) If you are up by 28 or more in the 4th quarter you must bench your starters. If the deficit gets down to 14 or less after being up 28 in the 4th you may put starters back in.
**NEW** O8) If you are up by 28 or more you should not pin your opponent inside their 20. Just punt the ball out of the endzone.
**MODIFIED** O8) We enforce a 35 point margin cap. If you go up by more than 35 points at any time in the 2nd half the individual players involved on the scoring play will be suspended the following 2 games. If the players are not starters the last starter to score before that will be suspended. If you violate this rule a second time you will be placed on autopilot for 1 game as well as the INJ of the players involved on any scoring play above 35 points will be lowered to 20 for 2 games.
**NEW** R1) Teams are only allowed 1 trade involving their top 5 OVR players under 30 yrs old per season.
**NEW** R1) Teams are limited to 3 1sts and 3 2nds per draft
**NEW** R1) Both coaches involved in a trade must actively play at least two games with their new players before the trade is completely finalized. For example: if the Raiders and I make a trade then the Raiders coach leaves the league the week after or goes on autopilot, the trade must be reversed after 2 weeks.
**MODIFIED** R1) In order for a trade to be reviewed by the committee all team owners involved in the trade must post and accept the trade in the thread "Proposed Trades" under "Player Transaction Central".
The original post in a proposed trade must contain Daddy Leagues links for the players involved and a screenshot of the trade calculator.
**NEW** R1) Trades during the draft must be calculator approved and submitted to the trade committee either beforehand as a conditional trade or within the 1st 30 seconds of a pick.
**MODIFIED** R6) Contract Extension / Re-signing Rules
The max contract length allowed for contract offers is 4 years for players rated 80 OVR or higher and 2 years for players rated below 80 OVR.
If a player demands more years than allowed by the rules send a screenshot to the admin team, offer him the requested amount of years and we will edit his contract back down to the max amount of years afterwards.
**NEW** R7) Fluid DEV Traits:
Since the DEV trait is much more fluid in M19, meaning that DEV upgrades will be rewarded for top performers per position while DEV regression will occur more frequently if a player isn't among the league leaders, we will limit the number of DEV regressions to 2 players on offense and 2 players on defense per team per season. Due to this uncertainty and the possibility that EA's new system could result in a few teams having nearly all the top DEV traits by season 3 we may have to review a way to limit DEV upgrades as well after season 1.
**NEW** G12. Game Helpers Off for top Players
Coaches who won 70% or more of their games in the previous Madden are not allowed to use the game helpers Ball Hawk and Heat Seeker. Coaches above that mark must stream from the user settings before each game to show that they are off. If they are not the home team they can turn their stream off once the game starts. In season 2 onwards, coaches who went to the playoffs the prior season must turn off Ball Hawk and Heat Seeker. Once the playoffs start all teams must turn off Ball Hawk and Heat Seeker and stream their settings prior to starting a game.
*MODIFIED** G15. In-Game Infractions
An in-game infraction (for example more than 2 hot routes or PA on 3rd and more than 5 yards) should be immediately PM'd to your opponent.
If the infraction resulted in a first down then the offender should punt the ball away immediately. You are not allowed to pin your opponent inside the 20 in this case.
If a TD was scored on the play in question the offender should allow his opponent to score as soon as possible. After the score is allowed the offender must also punt the ball away on first down, after the ensuing kick-off.
If no yards were gained and it was the first infraction then the offender may play on as he wishes.
Any subsequent infraction should result in a punt regardless if there was success.
**NEW** O1) Playing out 4th Down - If you are losing by 29 or more in the 4th quarter you cannot go for it on 4th if you are within your own 35
**MODIFIED** O8) If you are up by 28 or more in the 4th quarter you must bench your starters. If the deficit gets down to 14 or less after being up 28 in the 4th you may put starters back in.
**NEW** O8) If you are up by 28 or more you should not pin your opponent inside their 20. Just punt the ball out of the endzone.
**MODIFIED** O8) We enforce a 35 point margin cap. If you go up by more than 35 points at any time in the 2nd half the individual players involved on the scoring play will be suspended the following 2 games. If the players are not starters the last starter to score before that will be suspended. If you violate this rule a second time you will be placed on autopilot for 1 game as well as the INJ of the players involved on any scoring play above 35 points will be lowered to 20 for 2 games.
**NEW** R1) Teams are only allowed 1 trade involving their top 5 OVR players under 30 yrs old per season.
**NEW** R1) Teams are limited to 3 1sts and 3 2nds per draft
**NEW** R1) Both coaches involved in a trade must actively play at least two games with their new players before the trade is completely finalized. For example: if the Raiders and I make a trade then the Raiders coach leaves the league the week after or goes on autopilot, the trade must be reversed after 2 weeks.
**MODIFIED** R1) In order for a trade to be reviewed by the committee all team owners involved in the trade must post and accept the trade in the thread "Proposed Trades" under "Player Transaction Central".
The original post in a proposed trade must contain Daddy Leagues links for the players involved and a screenshot of the trade calculator.
**NEW** R1) Trades during the draft must be calculator approved and submitted to the trade committee either beforehand as a conditional trade or within the 1st 30 seconds of a pick.
**MODIFIED** R6) Contract Extension / Re-signing Rules
The max contract length allowed for contract offers is 4 years for players rated 80 OVR or higher and 2 years for players rated below 80 OVR.
If a player demands more years than allowed by the rules send a screenshot to the admin team, offer him the requested amount of years and we will edit his contract back down to the max amount of years afterwards.
**NEW** R7) Fluid DEV Traits:
Since the DEV trait is much more fluid in M19, meaning that DEV upgrades will be rewarded for top performers per position while DEV regression will occur more frequently if a player isn't among the league leaders, we will limit the number of DEV regressions to 2 players on offense and 2 players on defense per team per season. Due to this uncertainty and the possibility that EA's new system could result in a few teams having nearly all the top DEV traits by season 3 we may have to review a way to limit DEV upgrades as well after season 1.
Last edited by brza37 on Mon Apr 08, 2019 9:59 am; edited 1 time in total
Re: M19: New Rules
Season 30 Updates:
S1) Fake Punts and FGs: Teams are allowed one fake punt or FG at any point during a game, if you are not leading by 14 or more
And the 4th down rule has been modified to allow more leeway matching the trend in NFL now to go for it more often:
O1) Playing out 4th Down:
- Less than 14 point lead or losing:
Whenever you are past your own 40 with 3 yards or less to go, you are permitted to go for it on 4th down.
S1) Fake Punts and FGs: Teams are allowed one fake punt or FG at any point during a game, if you are not leading by 14 or more
And the 4th down rule has been modified to allow more leeway matching the trend in NFL now to go for it more often:
O1) Playing out 4th Down:
- Less than 14 point lead or losing:
Whenever you are past your own 40 with 3 yards or less to go, you are permitted to go for it on 4th down.
Similar topics
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» Roster Management Rules
» Rules question for playaction on 3rd and long.
» M17: Custom Playbook Rules - (Season 3 Test run)
» Minor adaption to league rules: contract duration
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